The Eye of the World: The Graphic Novel Volume 2
Robert Jordan, Chuck Dixon and Andie Tong
Tor, Jun 19 2012, $24.99
ISBN: 9780765331625
The Trollocs surprisingly attack remote Emond's Field while Myrddraal targets three villagers (Rand al'Thir, Matrim Cauthon and Perrin Aybara), who conclude they are the focus of the hostilities so to save the townsfolk from further slaughter they flee. Egwene al'Vere, Moraine Damordred the Aes Sedai, Warder Al'Lan Mandragoran and Thom Merrilin the Gleeman join the frightened lads. None know why the enemy wants this threesome (see The Eye of the World: The Graphic Novel Volume 1).
Lan leads the riders on the North Road heading to Tar Valan home of the Aes Sedai while Moiraine uses her power to keep her traveling companions and their horses from tiring. The Trollocs Pursue, but the deadlier Draghkar finds them. Lan realizes the Myrddraal knows where they are. They reach Taren Ferry where they pay Hightower to take them to the other side. On the sixth day the weary group makes it to the large city of Baerion where innkeeper Master Fitch welcomes then and the Children of the Light do not. Nynaeve al'Meara the Wisdom of Emond's Field joins the band on the run vowing to bring the three lads home safe.
The second graphic adaptation of Robert Jordan’s The Eye of the World is an exciting fantasy that captures more of the essence of the original novel. The travelers have diverse personalities as Rand suffers from nightmares; while Lan trusts no one though he shows reverence to the Aes Sedai who mentors Egwene; and the Gleeman warns the naive country lads to watch what they say even within the band. Although the confrontational action is limited, Chuck Dixon’s adaptation and Andie Tong’s illustrations are excellent.
Harriet Klausner
Robert Jordan, Chuck Dixon and Andie Tong
Tor, Jun 19 2012, $24.99
ISBN: 9780765331625
The Trollocs surprisingly attack remote Emond's Field while Myrddraal targets three villagers (Rand al'Thir, Matrim Cauthon and Perrin Aybara), who conclude they are the focus of the hostilities so to save the townsfolk from further slaughter they flee. Egwene al'Vere, Moraine Damordred the Aes Sedai, Warder Al'Lan Mandragoran and Thom Merrilin the Gleeman join the frightened lads. None know why the enemy wants this threesome (see The Eye of the World: The Graphic Novel Volume 1).
Lan leads the riders on the North Road heading to Tar Valan home of the Aes Sedai while Moiraine uses her power to keep her traveling companions and their horses from tiring. The Trollocs Pursue, but the deadlier Draghkar finds them. Lan realizes the Myrddraal knows where they are. They reach Taren Ferry where they pay Hightower to take them to the other side. On the sixth day the weary group makes it to the large city of Baerion where innkeeper Master Fitch welcomes then and the Children of the Light do not. Nynaeve al'Meara the Wisdom of Emond's Field joins the band on the run vowing to bring the three lads home safe.
The second graphic adaptation of Robert Jordan’s The Eye of the World is an exciting fantasy that captures more of the essence of the original novel. The travelers have diverse personalities as Rand suffers from nightmares; while Lan trusts no one though he shows reverence to the Aes Sedai who mentors Egwene; and the Gleeman warns the naive country lads to watch what they say even within the band. Although the confrontational action is limited, Chuck Dixon’s adaptation and Andie Tong’s illustrations are excellent.
Harriet Klausner
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