Starcraft II: Devils' Due
Gallery (Pocket), Apr 12 2011, $26.00
In 2488, farmboy Jim Raynor leaves backwater Shiloh to join the Confederacy Marine Corps where he meets Tychus Findley. Their unit became knows as the Heaven Devils (by William C. Dietz) for their courageous taking the fight to the enemy Kel-Morian Combine. Near the end of the Guild Wars, the two friends go AWOL after challenging the brutal abusive authority of their Commander. They become outlaws as their other option is to accept the Confederacy resocialization program that would strip away their respective essences.
In 2494 the pair eludes the interstellar marshals as they have since they deserted living a hedonistic life by stealing Confederacy credits. However, while robbing a train in the Badlands New Sydney all changes for the pair and not because they take Lady Jukebox. George Woodley of the Confederacy Bureau of Protection of Monies and Values man refuses to allow them to open a safe as Marshal Wilkes Butler is coming. As they celebrate their latest robbery, neither is aware of a killer on Tarsonis, but soon after business with the Skulls the two felons leave New Sydney to crime ridden Koprulu where their respective destinies lie.
This is an exciting science fiction thriller based on the game. The story line is fast-paced and loaded with non-stop action starting with the train robbery and never slows down until a final confrontation with Butler. Although Findley never seems more than a pale amoral Han Solo, Raynor is fully developed with a conscience. Butler and the villains are two dimensional, but fans especially gamers will enjoy Christie Golden’s Starcraft entry.