Legend of the Treasure
J. Michael Squatrito, Jr.
iUniverse, 2006, $22.95
Over a millennium ago, the Overlords simply vanished. Throughout the lands of Gammoria, Arcadia, and Ontarian Territory as well as disputed area, smaller semi independent states and unclaimed deserted patches, this powerful civilization left behind metal plates allegedly with clues to a hidden bounty that over the centuries has become known more as the legend of the TREASURE OF THE LAND concealed in the Seven Rooms.
In Aegeus, Arcadia off the Serpent Sea, Harrison Cross persuades some of his friends that they can find the mythical treasure and bring it home so their town can prosper. Even as they follow the clues of the plates along the way, the trek proves dangerous as the Scynthian race wants all humans dead so they attack them without mercy. At the same time the ruthless Governor of neighboring Concur Lord Nigel Hammer and his malevolent horde want the treasure for selfish reasons and killing a few rivals is no problem for them.
This engaging quest fantasy reads like a cross between the game Dungeons & Dragons and the cult movie Fillard Millmore. Findings from a dead ancient civilization are marveled over as if they were once magical and still are if you can figure out how to use them; sort of like a caveman seeing electricity. Although the villains are two dimensional either as ruthless and or Lady Macbeth ambitious, readers will fully enjoy traveling with heroic fully developed Harrison and his companions as they face danger every step of the way, but courageously continue on their mission in a land vividly described by J. Michael Squatrito, Jr. so it seems real.